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The hunter must meet the prerequisites of the selected bonus teamwork feat. As a standard action , the hunter can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. In effect, the hunter loses the bonus feat in exchange for the new one. She can change only the most recent teamwork feat gained, and must meet the prerequisites for the newly selected feat. A hunter can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier minimum 1.

Whenever she gains a new teamwork feat, her previous teamwork feats become permanent. At 4th level, the hunter gains an empathic link with her animal companion. The hunter is blinded while maintaining this connection. At 5th level, a hunter and her animal companion may move through any sort of undergrowth such as natural thorns, briars, overgrown areas, and similar terrain at their normal speed and without taking damage or suffering any other impairment.

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Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion will still affect the hunter and her animal companion. At 8th level, whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one. At 8th level, a hunter can move at her normal speed while using Survival to follow tracks without taking the normal —5 penalty. She takes only a —10 penalty instead of the normal —20 when moving at up to twice normal speed while tracking.

At 10th level, a hunter gains raise animal companion as a spell-like ability ; this is not restricted to raising only her own animal companion. Using this spell-like ability gives the hunter a permanent negative level. This negative level cannot be overcome in any way including by restoration , but automatically ends after 24 hours.

At 16th level, this functions as resurrection instead of raise dead , but otherwise operates as normal. At 11th level, a hunter and her animal companion can communicate verbally, as if they were using a common language. Other creatures cannot understand the communication without magical aid.

Beast Mastery Hunter Overview

If the animal companion is within 1 mile, the hunter can communicate with it telepathically. No animal in this category including dire varieties willingly attacks the hunter or her companion unless magically compelled to or if the hunter or companion attacks it first. At 20th level, a hunter becomes a master hunter, able to track down foes with ease.


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She can always move at full speed while using Survival to follow tracks without penalty. Additionally, each day when the hunter regains her spell slots, she chooses one animal focus to be active on herself for the entire day. This focus is in addition to using her animal focus class ability including the additional focus ability she is able to use on herself if her animal companion is dead. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained.

In some cases, a capstone specifies what ability it replaces.

Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. At 20th level, the hunter learns to control all manner of beasts. The hunter gains a second animal companion. Her level is considered four lower for the purposes of her second animal companion. The hunter can use her animal focus feature to grant each animal companion a different animal aspect. Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes.

The following options are available to the listed race who have hunters as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. A hunter typically partners with an animal companion and takes on aspects of beasts to pursue her quarry. But there are those who themselves become animals, lead larger groups of animals in the hunt, or call upon the companionship and power of vermin.

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McCoy, Jr. Stephens, and Russ Taylor. Shop our Store! Sell in the Store! Back my Patreon! Toggle navigation. Subpages Archetypes. Extras Shop our Store! Animal companion , animal focus , nature training , orisons , wild empathy. Precise companion , track.

Dido - Hunter

Hunter tactics , teamwork feat. Second animal focus , swift tracker. This bonus does not stack with those gained through Critical Focus and similar effects. If the hunter replaces her animal companion, the new companion gains this damage reduction. In combat, this has an effect only for every five increases in base speed. Using student-collected data, the study marks trends in ridership and adherence to safety procedures; many bicyclers are riding while distracted.

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Choose from 14 different weapon types, mix and match them with unique Hunting Styles and Hunter Arts, or even play as an adorable but ferocious Felyne in Prowler Mode! Featuring the largest cast of monsters for any game in the series, from returning fan favourites to mysterious never-before-seen monsters! You can join up to three other players for co-op multiplayer action, either online or in person using local wireless.

Read more. Actual price may vary. See retailer for details. The Just for You offer is discounted from the sale price. Nintendo Switch Online membership sold separately and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply.

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